Posts Tagged ‘ohm studio


Engin Hassan, former Rocket Networks member, talks about music collaboration

It’s been a while since computer based musicians rave on real-time music collaboration. And during last decade’s first half, there was a strong team working hard on an tool that – despite finding some obstacles – was such a good enterprise for that time and helped to push real-time collaboration’s boundaries. We’re talking about the Rocket Network, an add-on tool that used to work together with some DAWs providing collaboration features. Some of you teenagers out there starting to produce music today don’t remember that, but anyone more experienced knows what Rocket we’re talking about. Engin Hassan knows – and remembers it – very well, as he’s a former member of the Rocket Network team. We’ve interviewed him and he tells to the ohmworld how things were in the backstage, the goals and the pitfalls of their attempt, and why he’s enthousiast with the Ohm Studio.

Please tell us about the Rocket Networks enterprise and what was your job there?

Well I had a few jobs with Rocket Network. I started out as part of the beta team and then went on to join the demo team. As a member of the demo team it was my job to send audio back and forth to Rocket representatives who were showing the system to potential clients. So for example a rocket representative would be in a production facility in lets say New York and would say to me “ok I have just started a new session and I’d like you to send me a drum break”. I would prepare a drum track and post it to the session. Within a short space of time it would magically appear on the screen at the other end for the client to see. Later on when rocket went live I also joined the Online Facilitators team who’s job it was to greet new people (virtually in the welcome lobby that is) who were trying out the software and offer to show them round. For those who are wondering, Rocket was incorporated into three of the major sequencers at that time: Logic, Cubase, and Pro tools. The idea was that you could collaborate with other people who were using the same software i.e. other Cubase users or other Pro Tools users on projects. Communication would be via a chat app built into the Rocket interface and you would be able to move around the virtual studios and join projects the same way you would move around chat rooms for instance. Once you had entered a virtual studio you could start downloading the project in that studio into your audio software straight away. You could also chat with other users who were present in that studio at that time. If you liked what you heard you could add something yourself and post it to the session for the other users to hear. For example the other guy present in the session who was in Madrid posted a very cool percussion part to track one. If you wanted to add a bass line then you would go ahead and record the bass part as normal on another spare track and then press post. Within a short space of time it would appear in the other guys session for him to hear. Because Rocket used virtual studios that resided on the Rocket servers you did not necessarily need to be there at the same time as the other person. If you were busy your other collaborators could start a session and post it up to the virtual studio and you could download it and add your own parts later when you got home. Continue reading ‘Engin Hassan, former Rocket Networks member, talks about music collaboration’


See the Ohm Studio in action! Two guys making music together in realt-time in a live demo video…

Let’s see some of Ohm Studio’s real-time collaborative features in action. This video was made at the Ohm Force headquarters (Paris, France) while the Ohm Server is in USA (we use the AWS solution, by Amazon). Two laptops are running the Ohm Studio prototype and both are logged into the same Ohm Studio session. Notice that all actions done on one side are automatically synced to the other side! Come watch it on HD and read more info about this video here.


New Ohm Studio content added! Check out the clickable words on the Overview tab’s text

As some of you may have already noticed, we’ve added new content to the Ohm Studio’s site today. It’s some additional content  – and some tasty details – about how the real-time collaborative music making will happen. Some words of the Overview’s text have become clickable, bringing to a new page where you’ll find more info about the real-time aspect, the audio sync, low latency and etc.

Ohm Studio additional content


See what the worldwide press is talking about the Ohm Studio announcement…

It seems we’re not the only to be excited about the new perspectives on online collaborative music production that the Ohm Studio will bring. Our recent announcement had a pretty nice covering by the press, each site/magazine giving its own point of view and comments. Check out what have been said about the Ohm Studio on Computer Music’s blog, Rekkerd, ProTooler Blog,  Audio Fanzine, Create Digital MusicMac OSX Audio, Wire To The Ear,  Hispasonic (in spanish), Musica Digitale (in italian), CJ City (in russian), Mac Music, Sonic State, Synthtopia, Gear Wire, among many other features around the world:-)


Discuss about the Ohm Studio on the KVR Audio forum, one of the world’s biggest music production discussion boards!

There’s a thread already smokin’ hot in KVR-Audio… Future beta-testers are already meeting there:-)


Ohm Force announces the Ohm Studio, a real-time collaborative music workstation

Good morning ohmfriends out there, today you’re gonna know what we’ve been doing during last years. We’ve been indeed working in what will be our next release, but it’s actually much bigger than that: we’ve been following our path. The mystical and esotherical-new-age lines below will bring some light on it:

In 2000, a bunch of music geeks gathered around their computers, only to find themselves guided by a strange and mysterious power — the power of Ohm Force. It revealed to them the essence of audio processing which they used to create the now mythical Ohm plug-ins.

But they had a secret goal! This secret and long term task was to venture beyond the plug-in world and explore the other dimension of sound creation: those humanoid artists that play with computers. Thus Ohm Force, by the sweat and steel of its humble, sandwich-peddling warriors, has been laboring to conceive a new type of music workstation — one that will bring real time creative harmony to the world.

Yes, you read that right: Ohm Force is announcing the first *real* collaborative music workstation in the history of music production: the Ohm Studio — a project with which they aspire to redefine the meaning of online music collaboration. Yay.

We’re talking about a fully fledged DAW/sequencer, Ohm Studio: a standalone real time collaborative music making application for Windows and Mac, in addition to a web based collaboration platform and music driven online Cohmunity. We’re also talking about real time collaborative MIDI/audio editing, envelopes, a piano roll, audio effects, and virtual instruments: the very same tools we computer based musicians already enjoy, but that you’ll now be able to use with your friends, online.

How is this possible? Using an audio core made from scratch, of course, an adaptive audio transfer protocol, a transactional document management engine, some Ohm-style interface innovation, an integrated web Cohmunity, server based projects and much more…

The subscription period for the beta test is already open! What are you waiting to watch the video demo on


Rob Mullarkey jamming in his Ohm studio

A big cheer to Rob Mullarkey from Brotherly, who’s made a nice video showing how he uses Ohm Force during his production/composing process. In addition of a great bass player, Rob also produces, Zero7 for example was crafted by his hands.


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